Fractional CTO | Unreal Engine Training

30 years of experience in computer animation, CAD visualization, and digital twins. I guide industry leaders through technical complexity — from Unreal Engine architecture to WebGPU, pixel streaming, and scalable 3D delivery.

About

I'm Mike Weiss. I've spent three decades at the intersection of 3D visualization, enterprise technology, and creative industries. My work spans computer animation, CAD-to-browser pipelines, digital twin systems, and e-commerce configurators.

Today, I serve as a Fractional Chief Technology Officer for studios and platforms navigating the shift from traditional media to interactive 3D — helping them build infrastructure, train teams, and ship products.

Technical Strategy

Architecture guidance for 3D rendering, Unreal Engine deployment, pixel streaming, WebGPU, and scalable content delivery pipelines.

Unreal Engine Training

Hands-on training and technical direction for teams adopting Unreal Engine — from engine setup to production pipelines and browser delivery.

Industry Guidance

Consulting for leadership teams on technology roadmaps, vendor evaluation, and digital asset strategy for interactive 3D experiences.

Recent Work

3D Source — Metabox

3D Source is building the Metabox platform — a next-generation 3D product configurator and digital asset management system for e-commerce. I provide the Unreal Engine infrastructure guidance, pixel streaming architecture, and technical consulting that powers their platform.

Visit 3D Source →

Content & Resources

Articles, tutorials, and videos on Unreal Engine development, pixel streaming, and interactive 3D for the web.

Unreal Engine Dev Community

Technical articles on engine architecture, pixel streaming, and 3D visualization pipelines.

Read Articles → Articles

YouTube

Video tutorials, engine deep-dives, and technical breakdowns of Unreal Engine workflows.

Watch Videos → YouTube