Fractional CTO | Unreal Engine Training
30 years of experience in computer animation, CAD visualization, and digital twins. I guide industry leaders through technical complexity — from Unreal Engine architecture to WebGPU, pixel streaming, and scalable 3D delivery.
About
I'm Mike Weiss. I've spent three decades at the intersection of 3D visualization, enterprise technology, and creative industries. My work spans computer animation, CAD-to-browser pipelines, digital twin systems, and e-commerce configurators.
Today, I serve as a Fractional Chief Technology Officer for studios and platforms navigating the shift from traditional media to interactive 3D — helping them build infrastructure, train teams, and ship products.
Technical Strategy
Architecture guidance for 3D rendering, Unreal Engine deployment, pixel streaming, WebGPU, and scalable content delivery pipelines.
Unreal Engine Training
Hands-on training and technical direction for teams adopting Unreal Engine — from engine setup to production pipelines and browser delivery.
Industry Guidance
Consulting for leadership teams on technology roadmaps, vendor evaluation, and digital asset strategy for interactive 3D experiences.
Content & Resources
Articles, tutorials, and videos on Unreal Engine development, pixel streaming, and interactive 3D for the web.
Unreal Engine Dev Community
Technical articles on engine architecture, pixel streaming, and 3D visualization pipelines.
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Articles
YouTube
Video tutorials, engine deep-dives, and technical breakdowns of Unreal Engine workflows.
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YouTube